javascript - how to use sphere-collider aframe -
hi trying use sphere-collider in aframe game, took sphere collider source , exported component, moving objs using timer , changing position using .object3d.position.y=some-position
, after attaching event listener e.detail.el
should emit collided object emitting objects. using wrong or there issue collider modified. please take @ code below understand modified.
original source:- link
aframe.registercomponent('sphere-collider', { schema: { objects: {default: ''}, state: {default: 'collided'}, radius: {default: 0.05}, watch: {default: true} }, init: function () { /** @type {mutationobserver} */ this.observer = null; /** @type {array<element>} elements watch collisions. */ this.els = []; /** @type {array<element>} elements in collision state. */ this.collisions = []; this.handlehit = this.handlehit.bind(this); }, //........ code long read rest open link above.. });
any appreciated, new , trying detect collision b/w multiple objects 50-100 may have more 20000 polygons looking efficient method.
wiki
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